Horus Heresy database v.0.1

Type - ELITES

LEGION DESTROYER ASSAULT SQUAD .................. 130 Points

None

Name M WS BS S T W I A Ld Sv
Legion Destroyer 7 4 4 4 4 1 4 2 7 3+
Name M WS BS S T W I A Ld Sv
Legion Destroyer Sergeant 7 4 4 4 4 1 4 3 8 3+

Wargear:

Special Rules:

Unit Composition:

Unit Type:

  • Two bolt pistols
  • Chainsword
  • Rad grenades
  • Frag grenades
  • Krak grenades
  • Power armour
  • Legion Warhawk jump pack
  • Legiones Astartes (X)
  • Stubborn
  • Counter-attack (1)
  • Bitter Duty
  • 4 Legion Destroyers
  • 1 Legion Destroyer Sergeant
  • Legion Destroyers: Infantry
  • Legion Destroyer Sergeant: Infantry(Character)

Name Range Str AP Type
Chainsword
-"
User
-
Melee
Shred


Name Ability
Rad Grenades During a turn in which a unit with at least one model with rad grenades successfully Charges, or is themselves successfully Charged, all models in the enemy unit(s) suffer a -1 penalty to their Toughness Characteristic, to a minimum of Toughness 1, until the end of the Fight Subphase that follows the successful Charge. Note: This does affect Instant Death thresholds.
Frag grenades A unit that includes at least one model with frag grenades makes attacks at its normal Initiative Step during an Assault after it has successfully Charged through Difficult Terrain or Dangerous Terrain, but still suffers any penalties to Charge rolls imposed by DifficultTerrain or Dangerous Terrain when resolving a Charge through DifficultTerrain or Dangerous Terrain.
Krak grenades The controlling player may choose to have a model with krak grenades that is Engaged or otherwise in base contact during the Assault phase with a Building or Fortification, or a model with the Vehicle, Dreadnought or Automata Unit Type, inflict one automatic Str 6, AP 3 Hit on the target in Initiative Step 1 instead of attacking normally. Any model in a unit that is chosen to inflict Hits using krak grenades may not otherwise attack or make use of any other special rule or item of Wargear that inflicts Hits or Wounds on a model in the same Assault phase (but may participate in Sweeping Advances as normal).
POWER ARMOUR Power armour provides a 3+ Armour Save
LEGION WARHAWK JUMP PACK At the start of the controlling player’s Movement phase, or when deployed as part of a Deep Strike Assault, a model with a Legion Warhawk jump pack may set its Move Characteristic to a value of 12 for the duration of the controlling player’s turn (sometimes referred to as ‘activating’ the jump pack). This allows a model with a Warhawk jump pack to move up to 12", regardless of the Movement Characteristic shown on its profile and gain any other benefits of a Movement Characteristic of 12 (including the bonus to Charge distance). In addition, all models with a Warhawk jump pack that have been activated ignore terrain while Moving and Charging, but must take Dangerous Terrain tests as normal when beginning or ending their Movement in Dangerous Terrain. A model with an activated Legion Warhawk jump pack treats all DifficultTerrain as Dangerous Terrain and may move over both friendly and enemy models or units without penalty – but must end its Movement at least 1" away from any model from another unit. A model with a Legion Warhawk jump pack may still Run if it would normally be able to Run (this does not allow units that include any models with the Heavy Sub-type to Run). When making a Run move for a model with an activated Legion Warhawk jump pack, add the Initiative Characteristic of that model to 12 to determine how far it may move – the model ignores terrain and models from other units while making a Run move with a Legion Warhawk jump pack as previously noted, but may not make Shooting Attacks or declare a Charge in the same turn in which it has Run as per the normal rules for Running. Any model with a Legion Warhawk jump pack alsogainsthe Bulky (2), Hammer of Wrath (1) and Deep Strike special rules – if it already has the Bulky (2) special rule, it gains the Bulky (3) special rule instead. During a Reaction made in any Phase, a player may not choose to activate a model’s Legion Warhawk jumppackto gain any bonus to its Movement Characteristic. Anymodels with a Legion Warhawk jump pack deployedas part of a Deep Strike Assault are considered to haveactivated their jump packs in the turn that they enter play

Name Special Rule
Legiones Astartes X Any unit with this special rule will have a number of additional special rules and abilities specific to their ‘named’ Legion, all of which will be defined in other Horus Heresy – Age of Darkness publications. A Space Marine unit may only have one such ‘named’ rule, e.g., Legiones Astartes (Sons of Horus). Space Marine units from a different Legion may only be included in an army using an Allied Detachment and in conjunction with the Allies in the Age of Darkness chart
Bitter Duty A unit that includes any models with this special rule may not be joined by any model that does not also have this special rule (this includes Legion Techmarines and Legion Apothecaries, which may not be assigned to a unit with this special rule unless they also have this special rule).

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